Discover the Thrill of Basketball Under 178.5 Points
  Immerse yourself in the fast-paced world of basketball betting, where every match is an opportunity to engage with expert predictions and make informed decisions. Our platform specializes in the "Under 178.5 Points" category, offering fresh matches updated daily. This guide will walk you through the essentials of understanding and leveraging this betting niche, ensuring you stay ahead in the game.
  Understanding the "Under 178.5 Points" Category
  The "Under 178.5 Points" category is a popular choice among bettors who prefer lower-scoring games. This betting market focuses on the total points scored by both teams in a match being less than 178.5. It's a strategic bet that requires analyzing team performance, defensive capabilities, and game conditions.
  Why Bet on Under 178.5 Points?
  
    - Strategic Betting: Betting on under scores allows for strategic play, focusing on defensive strengths and potential low-scoring matchups.
- Diverse Opportunities: With daily updates, you have constant opportunities to engage with new matches and refine your betting strategy.
- Expert Predictions: Leverage insights from seasoned analysts to make informed decisions and increase your chances of success.
Analyzing Team Performance
  To excel in under betting, it's crucial to analyze team performance metrics. Consider factors such as average points per game, defensive efficiency, and recent form. Teams with strong defensive records are more likely to contribute to lower-scoring games.
  Key Factors Influencing Game Scores
  
    - Defensive Strategies: Teams employing robust defensive strategies often limit scoring opportunities for their opponents.
- Injuries: Key player injuries can impact a team's scoring ability, potentially leading to lower overall points.
- Game Conditions: External factors such as weather and venue can influence game dynamics and scoring.
Daily Match Updates and Predictions
  Our platform provides daily updates on upcoming matches in the "Under 178.5 Points" category. Each update includes expert predictions, statistical analysis, and strategic insights to help you make informed bets.
  Leveraging Expert Predictions
  Expert predictions are a cornerstone of successful betting strategies. Our analysts use advanced statistical models and in-depth game analysis to provide accurate forecasts. Here's how you can leverage these insights:
  
    - Analyze Trends: Look for patterns in team performances and adjust your bets accordingly.
- Compare Predictions: Cross-reference expert predictions with your own analysis to identify high-probability outcomes.
- Stay Informed: Keep up with daily updates to ensure your betting strategy remains relevant and effective.
Betting Strategies for Under 178.5 Points
  To maximize your success in the "Under 178.5 Points" category, consider implementing the following strategies:
  
    - Diversify Bets: Spread your bets across multiple matches to manage risk and increase potential returns.
- Focused Analysis: Concentrate on games with strong defensive teams or those affected by external factors likely to reduce scoring.
- Bet Sizing: Adjust your bet sizes based on confidence levels and the strength of expert predictions.
The Role of Statistical Analysis
  Statistical analysis plays a pivotal role in understanding game dynamics and predicting outcomes. By examining historical data, you can identify trends and anomalies that may influence game scores.
  Using Historical Data Effectively
  
    - Data Collection: Gather comprehensive data on team performances, including points scored, defensive stats, and head-to-head records.
- Trend Identification: Analyze data to spot trends that could indicate future performance patterns.
- Anomaly Detection: Identify outliers that may signal unexpected results or shifts in team dynamics.
The Impact of Player Form and Injuries
  Player form and injuries are critical factors that can significantly impact game outcomes. Monitoring these elements helps refine your betting strategy:
  
    - Skill Assessment: Evaluate key players' current form and historical performance against upcoming opponents.
- Injury Reports: Stay updated on injury reports to anticipate changes in team dynamics and scoring potential.
- Roster Changes: Consider the impact of roster changes on team performance and strategy adjustments.
Influence of Game Location and Conditions
  The location and conditions of a game can greatly affect its outcome. Factors such as home-court advantage, altitude, and weather conditions should be considered when placing bets.
  Evaluating Home-Court Advantage
  
    - Audience Support: Home teams often benefit from crowd support, which can boost performance and morale.
- Familiarity with Venue: Playing at home allows teams to capitalize on their familiarity with the court dimensions and conditions.
- Note: For away teams, consider how they adapt to different environments as part of your analysis.
- Note: For away teams, consider how they adapt to different environments as part of your analysis.
- Note: For away teams, consider how they adapt to different environments as part of your analysis.
- Note: For away teams, consider how they adapt to different environments as part of your analysis.
- Note: For away teams, consider how they adapt to different environments as part of your analysis.
- Note: For away teams, consider how they adapt to different environments as part of your analysis.
Evaluating Weather Conditions for Outdoor Games
If applicable (e.g., outdoor games), assess how weather conditions like rain or wind might impact gameplay dynamics such as shooting accuracy or ball handling.
- Note: While rare for indoor basketball, these considerations might apply if relevant scenarios occur or for related sports contexts impacting betting markets indirectly (e.g., cross-sport analyses).
- Note: While rare for indoor basketball, these considerations might apply if relevant scenarios occur or for related sports contexts impacting betting markets indirectly (e.g., cross-sport analyses).
- Note: While rare for indoor basketball, these considerations might apply if relevant scenarios occur or for related sports contexts impacting betting markets indirectly (e.g., cross-sport analyses).
- Note: While rare for indoor basketball, these considerations might apply if relevant scenarios occur or for related sports contexts impacting betting markets indirectly (e.g., cross-sport analyses).
- Note: While rare for indoor basketball, these considerations might apply if relevant scenarios occur or for related sports contexts impacting betting markets indirectly (e.g., cross-sport analyses).
- Note: While rare for indoor basketball, these considerations might apply if relevant scenarios occur or for related sports contexts impacting betting markets indirectly (e.g., cross-sport analyses).
Evaluate how these factors might alter expected outcomes when making bets on under scores.
Leveraging Advanced Statistical Models
To enhance prediction accuracy further, employ advanced statistical models that incorporate various data points such as player efficiency ratings (PER), true shooting percentage (TS%), and win shares (WS). These models provide deeper insights into team capabilities beyond basic statistics.
- Note: Understanding these metrics can significantly improve your ability to predict game outcomes accurately by highlighting underlying performance trends not visible through traditional statistics alone.Morten-Lauridsen/Embedded-Systems-Programming<|file_sep|>/assignment_4/makefile
CC = gcc
CFLAGS = -Wall -std=c99 -pedantic
all: lab4
lab4 : lab4.c
	$(CC) $(CFLAGS) lab4.c -o lab4
clean :
	rm -f lab4 *.o
<|file_sep|>#include "stm32f10x.h"
#include "stm32f10x_conf.h"
#include "stm32f10x_gpio.h"
#include "stm32f10x_rcc.h"
#include "stm32f10x_usart.h"
#define LED_RED_PIN       GPIO_Pin_12
#define LED_GREEN_PIN     GPIO_Pin_13
#define LED_BLUE_PIN      GPIO_Pin_14
#define LED_RED_GPIO      GPIOB
#define LED_GREEN_GPIO    GPIOB
#define LED_BLUE_GPIO     GPIOB
#define LED_RED_RCC       RCC_APB2Periph_GPIOB
#define LED_GREEN_RCC     RCC_APB2Periph_GPIOB
#define LED_BLUE_RCC      RCC_APB2Periph_GPIOB
void initLEDs(void);
void setLED(uint16_t led_mask);
void clearLED(uint16_t led_mask);
void initUART1(void);
void printString(char *string);
int main(void)
{
	initLEDs();
	initUART1();
	char string[] = "Hello World!rn";
	printString(string);
	while(1)
	{
		setLED(LED_RED_PIN);
		for(int i=0; i<1000000; i++);
		clearLED(LED_RED_PIN);
		for(int i=0; i<1000000; i++);
		setLED(LED_GREEN_PIN);
		for(int i=0; i<1000000; i++);
		clearLED(LED_GREEN_PIN);
		for(int i=0; i<1000000; i++);
		setLED(LED_BLUE_PIN);
		for(int i=0; i<1000000; i++);
		clearLED(LED_BLUE_PIN);
		for(int i=0; i<1000000; i++);
	}
	return(0);
}
void initLEDs()
{
	RCC_APB2PeriphClockCmd(LED_RED_RCC | LED_GREEN_RCC | LED_BLUE_RCC , ENABLE);
	GPIO_InitTypeDef GPIO_InitStructure;
	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_PP;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_InitStructure.GPIO_Pin = LED_RED_PIN;
	GPIO_Init(LED_RED_GPIO , &GPIO_InitStructure);
	GPIO_InitStructure.GPIO_Pin = LED_GREEN_PIN;
	GPIO_Init(LED_GREEN_GPIO , &GPIO_InitStructure);
	GPIO_InitStructure.GPIO_Pin = LED_BLUE_PIN;
	GPIO_Init(LED_BLUE_GPIO , &GPIO_InitStructure);
	clearLED(LED_RED_PIN | LED_GREEN_PIN | LED_BLUE_PIN);
}
void setLED(uint16_t led_mask)
{
	switch(led_mask)
	{
	case LED_RED_PIN:
		GPIO_SetBits(LED_RED_GPIO , led_mask);
		break;
	case LED_GREEN_PIN:
		GPIO_SetBits(LED_GREEN_GPIO , led_mask);
		break;
	case LED_BLUE_PIN:
		GPIO_SetBits(LED_BLUE_GPIO , led_mask);
		break;
	default:
		GPIO_SetBits(LED_RED_GPIO , led_mask);
		GPIO_SetBits(LED_GREEN_GPIO , led_mask);
		GPIO_SetBits(LED_BLUE_GPIO , led_mask);
	}
}
void clearLED(uint16_t led_mask)
{
	switch(led_mask)
	{
	case LED_RED_PIN:
		GPIO_ResetBits(LED_RED_GPIO , led_mask);
		break;
	case LED_GREEN_PIN:
		GPIO_ResetBits(LED_GREEN_GPIO , led_mask);
		break;
	case LED_BLUE_PIN:
		GPIO_ResetBits(LED_BLUE_GPIO , led_mask);
		break;
	default:
		GPIO_ResetBits(LED_RED_GPIO , led_mask);
		GPIO_ResetBits(LED_GREEN_GPIO , led_mask);
		GPIO_ResetBits(LED_BLUE_GPIO , led_mask);
	}
}
void initUART1()
{
	RCC_APB2PeriphClockCmd(RCC_APB2Periph_USART1 | RCC_APB2Periph_AFIO | RCC_APB2Periph_GPIOA,
		                  ENABLE);
	uint32_t baud_rate = SystemCoreClock / (16 * (115200));
	GPIO_InitTypeDef GPIO_InitStruct;
	UART_InitTypeDef UART_InitStruct;
	UART_InitStruct.UART_BaudRate = baud_rate;
	UART_InitStruct.UART_WordLength = UART_WordLength_8b;
	UART_InitStruct.UART_StopBits = UART_StopBits_1;
	UART_InitStruct.UART_Parity = UART_Parity_No;
	UART_InitStruct.UART_HardwareFlowControl = UART_HardwareFlowControl_None;
	UART_InitStruct.UART_Mode = UART_Mode_Rx | UART_Mode_Tx;
	UART_Init(USART1 , &UART_InitStruct);
	NVIC_InitTypeDef NVIC_InitStruct;
	NVIC_InitStruct.NVIC_IRQChannelPreemptionPriority = NVIC_EncodePriority(NVIC_GetPriorityGrouping(),3U ,3U );
	NVIC_InitStruct.NVIC_IRQChannelSubPriority = NVIC_EncodePriority(NVIC_GetPriorityGrouping(),3U ,3U );
	NVIC_InitStruct.NVIC_IRQChannelCmd = ENABLE;
	NVIC_InitStruct.NVIC_IRQChannel = USART1_IRQn;
	NVIC_Init(&NVIC_InitStruct);
	NVIC_PriorityGroupConfig(NVIC_PriorityGroup_3);
	RCC_APB1PeriphClockCmd(RCC_APB1Periph_USART1 , ENABLE);
	GPIO_StructInit(&GPIO_InitStruct);
	GPIO_InitStruct.GPIO_Pin = GPIO_Pin_9;
	GPIO_InitStruct.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_InitStruct.GPIO_Mode = GPIO_Mode_AF_PP;
	GPIO_Init(GPIOA , &GPIO_InitStruct);
	GPIO_InitStruct.GPIO_Pin = GPIO_Pin_10;
	GPIO_InitStruct.GPIO_Mode = GPIO_Mode_IN_FLOATING;
	GPIO_Init(GPIOA , &GPIO_InitStruct);
//	fputc_int(); //used when printing via printf() instead of printString()
}
void printString(char *string)
{
	while(*string != ' ')
	{
			while((USART_GetFlagStatus(USART1 , USART_FLAG_TXE)) == RESET); //wait until TX buffer is empty
			if(*string == 'r')
				while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
			else
				while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
			if(*string == 'n')
			while((USART_GetFlagStatus(USART1 , USART_FLAG_TXE)) == RESET); //wait until TX buffer is empty
			else
				while((USART_GetFlagStatus(USART1 , USART_FLAG_TXE)) == RESET); //wait until TX buffer is empty
			if(*string != 'r' && *string != 'n')
				USART_SendData(USART1,*string); //send character
			string++;
			while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
			while((USART_GetFlagStatus(USART1 , USART_FLAG_RXNE)) == RESET); //wait until RX buffer is full
			while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
			if(*string == 'r')
				while((USART_GetFlagStatus(USART1 , USART_FLAG_TXE)) == RESET); //wait until TX buffer is empty
			if(*string == 'n')
				while((USART_GetFlagStatus(USART1 , USART_FLAG_TXE)) == RESET); //wait until TX buffer is empty
//		  while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
//		  while((USART_GetFlagStatus(USART1 , USART_FLAG_RXNE)) == RESET); //wait until RX buffer is full
//		  while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
//		  while((USART_GetFlagStatus(USART1 , USART_FLAG_TXE)) == RESET); //wait until TX buffer is empty
//		  if(*string != 'r' && *string != 'n')
//			  USART_SendData(USART1,*string); //send character
//		  while((USART_GetFlagStatus(USART1 , USART_FLAG_TXE)) == RESET); //wait until TX buffer is empty
//		  if(*string != 'r' && *string != 'n')
//			  while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
//		  if(*string == 'r')
//			  while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
//		  else if (*string != 'r' && *string != 'n')
//			  while((USART_GetFlagStatus(USART1 , USART_FLAG_TXE)) == RESET); //wait until TX buffer is empty
//		  else if (*string != 'r' && *string != 'n')
//			  while((USART_GetFlagStatus(USART1 , USART_FLAG_TC)) == RESET); //wait until transmission complete
//		  string++;
//		  fputc_int(*string++);
/*	  while ((UART_SFR_GET(UART_SR(UART_BASE))) & UART_SR_TBE_MASK) { }
	  UART_SFR_SET(UART_DR(UART_BASE), (*str++));*/
}
/*void fputc_int(int c)
{
	while ((UART_SFR_GET(UART_SR(UART_BASE))) & UART_SR_TBE_MASK) { }
	UART_SFR_SET(UART_DR(UART_BASE), c);
}*/
void